Every player will receive their own color-coded loot that only they can open, and every character will get different loot. Of course, by playing multiplayer co-op in State of Decay 2, you’ll also earn a bunch of loot that will also carry over. You can then use Influence Points in your own campaign to boost your characters (even make community leaders), set up outposts, and so on. That doesn’t mean that you’re doing this for nothing, of course the host won’t reap the only benefits As you play in multiplayer, you’ll earn multiplayer rewards and Renown, or Influence Points. That progress won’t carry over into your game, if you’re playing as a guest. The game you’ll be playing in multiplayer is the host’s “story”, so the story progression, base, and survivor communities are theirs alone. Progression in State of Decay 2 Co-Op Multiplayer
Zombies won’t scale in difficulty, but the lot of you will make a lot of noise, so that balances out. If you die in multiplayer, you die in your campaign as well, so never let your guard down. Lastly, permadeath is still a thing, even if you’re playing in someone else’s game. You can communicate with other people through a communication wheel, like in Sea of Thieves, or Xbox Party Chat. That isn’t too restrictive, and it makes sense, If you stray too far, what’s the point of co-op? Additionally, the host’s stashes will be safe from people dropping into the game and trying to loot the host. The maximum distance you can go cowboy seems to be about 450 meters (a little under 500 yards).
For one, you’ll be tethered to the host,meaning you can’t stray to far away from them. There are some important notes when it comes to joining someone else’s game.